95% of Metaverse Commerce is a Waste of Your Money
“Metaverse Commerce” is Mostly a Fantasy.
Right, let’s get this out of the way.
Most of what you’ve been told about “metaverse commerce” is nonsense. It’s a glittering fantasy peddled by tech giants with servers to fill and consultants with PowerPoint decks to sell.
They paint a picture of a seamless digital world where avatars frolic through branded wonderlands, spending real money with frictionless joy.
The reality? It's a disjointed mess of clunky platforms, empty virtual lots, and confused marketing departments spending millions to reach a few dozen people.
The fundamental problem is that everyone chases technology instead of customers. They’re obsessed with what—the blockchain, the VR headset, the photorealistic graphics—and have completely forgotten the why. Why would anyone bother?
There is a tiny, razor-thin sliver of commercial opportunity in all this. But it’s not what you think. It’s not about building a digital replica of your shop. This guide is about cutting away the fat and finding that sliver of bone.
- Metaverse commerce is largely a fantasy, dominated by impractical ideas, failing to prioritise customer needs over technology.
- True opportunities lie in selling digital-only assets, linking physical goods with digital counterparts, and creating exclusive token-gated communities.
- Strong, authentic branding is crucial in the metaverse; without it, businesses risk becoming invisible in a crowded digital space.
- Small, practical experiments are vital; focus on measurable outcomes rather than costly, ambitious metaverse projects that may lead to financial loss.
1: Deconstructing the Hype Machine

Before you can see the opportunity, you have to recognise the lies. The industry is built on a few core fictions that sound great in a press release but crumble on contact with reality.
Lie #1: “You Need a Virtual Storefront.”
This is my biggest pet peeve. The “digital twin” fallacy. The idea that the pinnacle of metaverse commerce is to build a clumsy, hard-to-navigate 3D model of your real-world shop.
Think about it. Why would a customer strap on a headset or fire up a high-powered PC to walk a digital avatar through a poorly rendered version of your store, bumping into virtual walls, just to buy a T-shirt they could have purchased in 15 seconds on your website?
It’s an objectively worse experience. It’s slow. It’s pointless.
The value of these virtual spaces is in creating impossible experiences, not in recreating mundane ones. Customers might visit a world where they can fly through a representation of your brand's values, not one where they have to find the virtual checkout counter.
Stop thinking about replicas. Start thinking about experiences.
Lie #2: “It's All About VR Headsets.”
The second great lie is that this revolution requires a virtual reality headset. The marketing shows people in sleek goggles, gasping at digital wonders.
The numbers tell a different story. While growing, the consumer adoption of high-end VR headsets is still a niche market. As of early 2025, a significant portion of the population has never even tried one, let alone owns one.
The most successful and profitable “metaverse” platforms have nothing to do with VR. We're talking about Roblox, Fortnite, and VRChat. They are screen-based, accessible on PCs, consoles, and mobile phones. They work because they meet users where they already are.
If your grand strategy for metaverse commerce relies on every one of your customers going out and buying a £500 headset, you don’t have a plan. You have a wish. Focus on accessibility, not on the most expensive and exclusive technology.
Lie #3: “Build It and They Will Come.”
This is the most dangerous lie of all because it’s the one that drains bank accounts.
A global fashion brand recently spent a reported seven-figure sum creating a beautiful, immersive “branded world” on one of the major platforms. It was sleek and innovative and got them a few articles in the trade press.
I checked the user numbers a month after launch. It had a peak concurrent user count of… twelve on a good day. Twelve people. You’d get more foot traffic in a Falklands post office.
They built a stunningly beautiful, costly, empty room.
Traffic and community don’t magically appear in the metaverse more than in the real world. You have to earn them, nurture them, or bring an existing community with you. A plot of virtual land is not a magnet. It’s just an empty server that costs you money.
2: The Real Opportunities (They're Smaller and Weirder Than You Think)

Alright. Now that we’ve poured cold water on the bonfire of hype, let's talk about what is working. The genuine opportunities for commerce are less about grand worlds and more about specific, targeted, and frankly, quite weird concepts.
It boils down to three main areas: selling things that only exist digitally, linking digital and physical goods, and using digital access passes to create exclusivity.
Opportunity 1: Selling Digital-Only Assets (The “Direct-to-Avatar” Economy)
This is the most mature and proven model of metaverse commerce. It's not about selling your real-world products in a virtual space. It's about selling virtual products for virtual identities.
Think about it. In platforms like Roblox and Fortnite, your avatar is your identity. How it looks is a form of social currency. People will spend real money on skins, clothes, accessories, and emotes to express themselves and signal status. This is the “Direct-to-Avatar” or D2A economy.
The beauty of this is in the economics.
- Zero marginal cost: Once designed, you can sell a digital jacket a million times without manufacturing or shipping costs.
- High engagement: You're selling directly into the core loop of the platform—self-expression.
- Targeted audience: Everyone on the platform is a potential customer for digital goods.
Nike is a brilliant case study here. They didn't just build a virtual shoe shop on Roblox. They created Nikeland, a space with games and activities, and they sold exclusive digital apparel for the platform's avatars. They understood the assignment: it wasn't about selling trainers; it was about selling the idea of Nike within the context of the Roblox world. Over 21 million people have visited [source].
You're not just a business selling a product. You're a creator providing a cosmetic layer for someone else's digital identity. Your brand becomes a badge of honour for a specific digital tribe.
Opportunity 2: “Phygital” Commerce – Bridging the Gap
This is the most logical and powerful entry point for businesses selling physical goods. “Phygital” is a terrible word, but the concept is solid. It means creating a link between a physical product and a digital asset.
It works like this: you sell a real-world, limited-edition item—a pair of trainers, a watch, a graphic tee. That item has a unique digital token, like an NFT, proving its authenticity. But it does more than that. That token might also:
- Unlock a wearable version for your avatar in a popular game.
- Grant you access to an exclusive online community.
- Serve as a ticket to a future virtual event.
- Give you first dibs on the next product drop.
Suddenly, the physical item has a digital life, and the digital asset has real-world backing. It enhances what you already do. RTFKT, now owned by Nike, pioneered this with their virtual trainers, which owners could later claim as physical products. They created immense hype and value by bridging the two worlds.
This approach enhances your core business; it doesn't try to replace it. It gives your loyal customers more value and a deeper connection to your brand, without demanding they live inside a clunky virtual world. This is the only angle worth considering for 90% of small businesses with physical products.
Opportunity 3: Token-Gated Commerce and Communities
This isn't a “metaverse” strategy. Using your existing website and social channels, it's a Web3 strategy you can apply to your business today.
The concept is simple: you use a digital token (an NFT) as a key. Only people who hold that key in their digital wallet can access certain things. This could be:
- An exclusive section of your e-commerce store with limited-edition products.
- A private channel in your Discord server where you interact directly with your top customers.
- Early access to tickets for real-world or virtual events.
This is the digital version of a members-only club. It leverages the psychological power of scarcity and exclusivity. Brands can create a “founder token” and sell it or give it to their first 1000 fans. From then on, those 1000 people are your VIPs, with verifiable, tradable proof of their status.
This only works if people already want to be in your club. You cannot create a token to gate access to an empty room with a non-existent community. This tool amplifies existing loyalty, not making it from scratch.
3: The Critical Foundation: Branding in a Faceless World

Here’s the part the tech evangelists never talk about. In the disembodied, anonymous chaos of the internet and its so-called “metaverse,” your brand is the only thing you truly have.
It's ten times more critical than in the real world.
Think about a physical shop. You have the location, the smell of the coffee, the texture of the products, and the smile of the shop assistant. You have a hundred sensory cues that build a customer's perception of your brand.
In a virtual world, you have none of that. You are stripped bare. All that’s left is your logo, your design language, your tone of voice, and the promises you keep. If that foundation is weak, you are utterly invisible.
The Acid Test: Does Your Brand Identity Survive Without a Body?
Before considering which platform to use, ask yourself if your brand is strong enough to be a collection of pixels and text.
- Visual Identity: How does your brand look when it’s not on a beautifully designed website or a piece of letterhead? How does your logo translate to a tiny icon on a digital jacket? Does your colour palette work in a 3D environment, or does it look garish? Is your typography legible and distinct in a chat window?
- Brand Voice: How does your brand sound? In a virtual world, your “voice” might be the text in a pop-up box, how your community managers interact on Discord, or the overall “vibe” of your experience. A generic, corporate voice will be ignored. A voice that is sharp, authentic, and consistent will stand out.
- Brand Promise: What are you offering people here? “High-quality products” is not a promise in the metaverse. The promise has to be about experience, status, identity, or community. What feeling or outcome does interacting with your brand's digital presence deliver?
If you're questioning whether your brand can stand independently in a digital space, that's a conversation worth having. A strong isn't a luxury here; it's the entire foundation. Without it, you’re just contributing to the noise.
Common Branding Mistakes in Metaverse Commerce
I see the same mistakes over and over again from brands rushing in.
- The Logo Vomit: The laziest approach is plastering your logo on every available surface of a virtual space. It doesn't look cool; it seems desperate and tacky. It's the digital equivalent of a person wearing a T-shirt with their face on it.
- The Corporate Drone Voice: Using stiff, formal, marketing-speak in a space designed for social interaction is a fatal error. Nobody wants to “leverage synergies in an immersive paradigm.” They want to talk to something that feels human.
- The Schizophrenic Brand: This is the most damaging. Your presence on Roblox has an entirely different look and feel from your NFT collection on OpenSea, which feels disconnected from your website. This shatters brand consistency and, with it, any trust you might have built. It signals you don't know who you are.
4: A Practical, Step-by-Step Reality Check for Your Business

So, you've absorbed the warnings and still see a glimmer of an idea that might work. Good. Before you spend a penny, walk through this brutally honest checklist.
Step 1: Who is Your Actual Customer? And Are They Even Here?
This is the most critical question. Be ruthlessly honest.
Who buys your products or services right now? What is their age, their income, and their interests? Does that profile overlap with the platform's user base you're considering?
The median age of a Roblox user is around 13 [source]. The active user base of crypto-heavy platforms like Decentraland is tiny, tech-savvy, and heavily skewed towards those already invested in cryptocurrency.
If you sell artisanal cheese to retired couples, launching a line of NFT cheese JPEGs on The Sandbox is an act of madness. You will not drag your existing customers to a new, confusing platform. You go where your customers already are. For most businesses, that's still Instagram, TikTok, Facebook, and email.
Don't build for an audience you wish you had. Serve the one who pays your bills.
Step 2: What is Your Goal? (And “Be in the Metaverse” Isn't One)
“We need a metaverse strategy” is not a goal. It's a sign of panic. A goal is specific, measurable, and dictates your actions.
What do you want to achieve?
- Goal: Increase brand awareness among 18-25 year olds.
- Possible Tactic: Sponsor a popular creator on Twitch or Fortnite to use your branded digital assets.
- Goal: Drive sales of a new, limited-edition physical product.
- Possible Tactic: A “phygital” release, sold through your website, with an NFT that unlocks digital content.
- Goal: Create a hyper-loyal community of your top 100 customers.
- Possible Tactic: Create a “founder's token” to access a private Discord channel for direct interaction and exclusive perks.
Notice that most tactics don't involve building a massive virtual world. They are targeted, specific, and lean. A clear goal prevents you from wasting money on vanity projects.
Step 3: Start Small. Ridiculously Small.
Do not go out and hire a “Chief Metaverse Officer.” Do not sink your marketing budget into buying virtual real estate. This is a space for experimentation, and the goal of an experiment is to learn as much as possible for the lowest possible cost.
- Idea 1: Find a popular creator in the Roblox UGC (User-Generated Content) program. Commission them to design one single branded item that fits their audience. A hat, a jacket, a ridiculous accessory. Cost: A few hundred pounds. Potential learning: Immense. You’ll discover quickly if anyone in that ecosystem cares about your brand.
- Idea 2: Next time you host a webinar or a real-world event, offer a free POAP (Proof of Attendance Protocol) NFT. It's a simple, free digital collectable. See how many people bother to claim it. This is a low-stakes test of your audience's appetite for digital assets.
- Idea 3: Don't build a virtual store. Create a single, beautiful 3D model of your hero product and make it available for download on a platform like Sketchfab. See if creators incorporate it into their worlds.
The point is to test the water with a bucket, not by buying a fleet of fire engines. The failure of a £200 experiment is a cheap lesson. The failure of a £200,000 virtual world is a catastrophe.
Step 4: Measure What Matters
Vanity metrics will kill you here. “Impressions” or “visitors” to a virtual space are meaningless if those visitors leave after 10 seconds and do nothing. You need to track tangible outcomes.
Focus on metrics that connect to your actual business goals:
- Direct sales of digital items.
- Direct sales of phygital items.
- Secondary market sales and royalties (e.g., how are your NFTs trading on OpenSea?).
- Conversion rate on token-gated products drops.
- Active, engaged members in your exclusive community (not just total members, but people who talk).
- Website traffic and sales are referred directly from these platforms.
The ROI on these ventures is notoriously difficult to calculate. A recent study suggests only 23% of marketers feel confident in measuring metaverse ROI [source]. So, stick to what you can measure. If you can't tie an activity directly to a real-world business result, question why you're doing it.
The Verdict: Is Metaverse Commerce Worth It?
For 99% of small businesses and entrepreneurs, the answer is no.
Not in the way it’s being sold, anyway and building a world, opening a virtual shop, hosting a virtual concert—a solution in search of a problem. It's a costly distraction from the real work of running your business.
The real opportunity isn't in the “metaverse.” It's in cherry-picking the underlying principles of Web3—digital ownership, true community, verifiable scarcity, and creative brand expression—and applying them to your existing business in innovative, lean, and experimental ways.
Stop chasing the shiny object. Stop listening to the hype.
Focus on building an incredible, resilient, authentic brand with a clear identity, a strong voice, and a loyal following.
A brilliant brand can thrive anywhere—on a t-shirt, on TikTok, or as a ridiculous skin on a Fortnite avatar. A weak brand will fail, no matter how much money you spend on a beautiful, empty room in the middle of a virtual nowhere.
Thinking about how your brand will hold up is the real first step. If this article has you questioning things, that's a good start.
Explore more of our articles for honest observations on branding and strategy. And if you need a direct, no-nonsense assessment of your current situation. We don't build metaverses; we build brands that can survive them.
Frequently Asked Questions (FAQs)
What is the cheapest way to start with metaverse commerce?
The most affordable way is to avoid building anything. Instead, collaborate with an existing creator on a platform like Roblox or ZEPETO to make a single branded User-Generated Content (UGC) item. It's a low-cost experiment to test audience interest.
Is Decentraland or The Sandbox better for a small business?
Frankly, neither is a good starting point for most small businesses. Both have very low daily active user counts compared to established gaming platforms. Your resources are better spent where customers already exist in large numbers.
Do I need to accept cryptocurrency for metaverse commerce?
Not necessarily. Platforms like Roblox use their virtual currency (Robux), which is purchased with traditional money. If you're selling NFTs or using token-gating, familiarity with crypto wallets and currencies like Ethereum will be necessary.
What exactly is a “phygital” product?
A “phygital” product is a physical item sold with a linked digital asset, usually an NFT. The NFT can act as a certificate of authenticity, unlock digital content (like a wearable for an avatar), or grant access to an exclusive community.
Is metaverse commerce just for big brands like Nike and Gucci?
The most significant successes are from big brands with massive budgets and pre-existing global audiences. However, the principles (like selling digital assets or phygital goods) can be applied by smaller brands on a much smaller scale, provided they have a strong, niche community.
How do I protect my brand and intellectual property in the metaverse?
It's a complex and developing area of law. The first step is to ensure your trademarks are registered. Beyond that, it involves monitoring major platforms for infringement and using their takedown procedures. Clear branding makes your IP easier to defend.
What is a token-gated community?
It's an online community (e.g., a private Discord server or Telegram group) that you can only enter if you prove you own a specific NFT or crypto token in your digital wallet. It's a way to create an exclusive space for your most dedicated customers or fans.
Is augmented reality (AR) shopping part of metaverse commerce?
Yes, it's often considered a part of the broader concept. Like using your phone to see how a virtual sofa looks in your living room, AR commerce is a much more accessible and immediately useful technology for many businesses than whole VR worlds.
What skills do I need to sell in the metaverse?
You don't need to be a 3D modeller. The key skills are community management (especially on platforms like Discord), understanding digital marketing, and a firm grasp of your brand identity. For creating assets, it's often better to commission experienced creators.
Will the metaverse replace traditional e-commerce websites?
It is doubtful. It's more probable that metaverse-like features (3D models, virtual try-ons, token-gated access) will be integrated into existing e-commerce websites, rather than being replaced by standalone virtual worlds for shopping.